69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: LXeEMPhysics.hh 81557 2014-06-03 08:32:44Z gcosmo $
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//
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/// \file optical/LXe/include/LXeEMPhysics.hh
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/// \brief Definition of the LXeEMPhysics class
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//
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//
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#ifndef LXeEMPhysics_h
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#define LXeEMPhysics_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4VPhysicsConstructor.hh"
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#include "G4PhotoElectricEffect.hh"
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#include "G4ComptonScattering.hh"
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#include "G4GammaConversion.hh"
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#include "G4eMultipleScattering.hh"
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#include "G4eIonisation.hh"
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#include "G4eBremsstrahlung.hh"
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#include "G4eplusAnnihilation.hh"
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class LXeEMPhysics : public G4VPhysicsConstructor
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{
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public:
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LXeEMPhysics(const G4String& name ="EM");
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virtual ~LXeEMPhysics();
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public:
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle();
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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virtual void ConstructProcess();
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};
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#endif
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